How to Make Your Dragon
Contenido de la obra
Contenido de la obra
Registro bibliográfico
Registro
- Título: How to Make Your Dragon
- Autor: Sánchez Clavijo, Jorge Andrés
- Publicación original: 2015
- Descripción física: PDF
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Nota general:
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The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal.
Dragons have a very important role in fantasy stories and have become a staple of animation and visual effects in live action movies and videogames. However a lot of dragon animations to date show biologically unrealistic flight movements.
I propose a new design of a dragon skeleton that allows realistic flying animation while preserving all the physical characteristics that we expect to find in dragons. The new wing design allows for a greater range of movement and is also fully compatible with motion capture technologies.
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The Visual Effects industry has made giant leaps in technology, but not so much in art. Following the mandates of the Renaissance artists a study in flying mechanics followed by a design that solve the problems of fantasy creatures and make them move and fly like a real animal.
- Notas de reproducción original: Digitalización realizada por la Biblioteca Virtual del Banco de la República (Colombia)
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Notas:
- Resumen: Anatomy; Animacion; Animal; Animation; Character; Design; Diseño personajes; Flying; Mechanics; Visual effects
- © Derechos reservados del autor
- Colfuturo
- Forma/género: texto
- Idioma: español
- Institución origen: Biblioteca Virtual del Banco de la República
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Encabezamiento de materia: